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Kerbal space program controls locked
Kerbal space program controls locked











kerbal space program controls locked

* Fix Inventory part tooltip getting stuck when storing a part in the inventory from the Editor work area and immediately summoning it. * Fix part stacking key from affecting all parts picked from the toolbox after its use. * Fix Editor getting stuck if you delete the root part when in cargo mode. * Fix parts being anchored above the surface if lifted by robotics parts. * Fixed bug causing weld animation to not play in some situations. * Fix UI in editor scene not showing that part autostruts are forced to grandparent when they are attached to dynamic nodes. * Fixed issue causing parts to highlight red while cursor is on inventory PAWs. * Fix orientations of parts in EVA construction mode including surface/detach and attachnode attach. * Fix waypoint marker for rover construction contracts disappearing. * Fixed some NREs when using menu navigation with directional arrows on the Action Groups panel. * Fix when detaching a part from a vessel keep it's orientation and don't reset it's orientation to the default position. * Fix background icon not appearing when first picking a part from inventory. * Added new white variant for MK1 and MK2 spot lights. * Place Anywhere 1 Linear RCS Port now has a shrouded variant. * Variable correction in spanish for Engineer on vessel requirement. * Fix Spanish translation for vessel part requirements. * Fix missing Japanese translation for Engine Stops Under in part description. * Fix for a range of construction contract vessel names for all languages. * Fix Cargo Mode KSPedia slide title for Russian. * Fix EVA Construction Mode KSPedia slide text overlap in Japanese. * Numerous KSPedia fixes in multiple languages. * Playing a science/sandbox game in which Kerbals are restricted to class traits but all probes have access to all SAS modes is now possible. * Allow pickup of debris parts in EVA construction mode. * Action group edit name button can now be accessed with arrows and axis inputs.

kerbal space program controls locked

* Reduce the wait time between dropping a part and when physics kicks in. * Construction panel now shows manipulation weight limit and assistants count. * Kerbals can now assist an Engineer in construction to move heavier parts. * Added Thrust Limiter field to Kerbal Jetpacks so finer control is possible. * Cargo parts filter now includes researched but not purchased parts, even allowing purchasing them from the filtered view. Also, a Screen Message will also show if the repair kit amount was insufficient. * A screen message will now appear when a non-engineer kerbal attempts to repair a part with the repair kit. They cannot be stored inside inventry modules. * Enable smaller SEQ parts to be usable in construction mode so they can be moved and adjusted. * Extend Science results UI delay for Dzhanibekov EVA experiment so player can see the effect better. The patch also is packed with bugfixes, mostly related, but not exclusively, to the ​​​​​​​1.11 Some Reassembly Required update, among a handful of other neat surprises.Ĭheck out this patch’s Changelog for further details: = v1.11.1 = Additionally, the construction panel now shows the manipulation weight limit and the assistants count, which will be useful to embark in larger in-situ engineering projects, plus several other cool things - like a shrouded variant for the Place Anywhere 1 Linear RCS Port. This patch includes a few improvements to the base game, such as the ability to use multiple kerbals to assist engineers moving heavier parts in EVA Construction Mode.













Kerbal space program controls locked